The Handorian State of Kallex
© 2006 Franco Santoro. All rights reserved. Permission must be granted by the author for publishing and use on websites. For permissions contact PAN@astroshamanism.org
Epic of the Sacred Cone References: The Epic of the Sacred Cone is a provisional collection of documents and transmissions, which constitute the strategic reference of the astroshamanic cosmology and lineage. A purposefully simplified compendium of one of these documents is provided in the “Appendix” of Astroshamanism: Book One. A major structural feature of the Epic is represented by the Handorian States System. This is a mythical matrix reality aimed at integrating 3rd-dimensional perception with multidimensional states of consciousness, i.e. HAC with non-HAC. Its functions sustain both the undoing of separation and its preservation. These functions, although apparently contradictory when expressed through conventional languages, constitute the foundations of the ecstatic multidimensional realms existing beyond human limited perception. The Handorian States System consists of 12 States, each composed of 12 Nations, and one Central State, called Handor. The strategic counterpart of Handor is Rodnah. In this section we attempt at providing a most concise and provisional description of the Nations associated with the current binaries.
The State of Kallex: The sign of Cancer and Sector 4 are epically related with the State of Kallex, the 4th State of the Handorian States System. This State is the realm of the original Handorian ancestors, i.e. those who first emerged on the surface of Handor. Kallex occupies the south-western part of the Handorian States territory. It is bordered on the north by the State of Framg, on the north-west by the Realm of Gober and on the south by the Kallex Sea. Callex is the capital and largest town. Kallex comprises the three peninsular regions of Charlons, Kaprax and Haragos, the large central-east territory of Lobster and the northern Kallexian mountain regions. According to the astroshamanic system of the 144 binary rapports, or Paheka Rubhe[i] the binaries of 4.2, 4.3, 4.4. 4.5, 4.6 and 4.7 are associated with the following Handorian Nations:
4.1 – Kahprax: Moving into 4.1 implies coming from 4.12, and here I face a multi-dimensional gap. Whenever there is a shift from Pisces to Aries I confront with the possibility of gliding from the routine circle, which keeps repeating the same patterns, to the spiral, which further approaches the centre of unity and promotes soul retrieval. The Nation of Kahprax is the land of original brave warrior who emerged on the surface of the planet, moving through the multi-dimensional gap. They keep the memory of the pandemonium and the wretchedness of that pristine migration. They tacitly witnessed the agony and the screams of those who did not make it. They relentlessly struggled to get to the other side and eventually succeeded. And when they attained their goal, they found themselves solitary, with their beloved ones left behind, yet with the inheritance of the luminous seed to shelter and grow. Hence, Kahpraxian are heroic warrior single mothers. Please be aware that these terms have multi-dimensional implications and do not necessarily refer to third-dimensional forms. Hence, a Kahpraxian warrior single mother could also be a third-dimensional married mother, a woman with no children and even a man. Yet, frankly third-dimensional single mothers may find strong resonance with Kahprax.
Kahprax folks have a great heroic reputation in the multi-dimensional universe. They give birth no matter what. And in order to ensure this birth they can face all sorts of ordeals. Not only they manage to give birth in the most adverse circumstances, they are also capable of nurturing and taking care of their offspring regardless of danger and threat. They are masters in distributing and administering energy. As I said, they are those who, together with the Pahéray people of the State of Kirway, first emerged on the surface of Handor, holding the seed of the Sacred Cone and giving it birth in the most treacherous conditions. Not surprisingly, this maternal audacity, along with the blend of tender affection and impetuous forcefulness, make them one of the most powerful warrior folks in the multi-dimensional universe. The devotion to their offspring is such that none of them has ever been concerned to narrate their own myth. Hence, the pages of the Epic are almost blank when it comes to them. Alas, I do not have the time right to honour their sanctity. Yet, I did take Kahpraxian through my healing dance tonight. For I worship you as your son, lover and parent. And your dancing ambassador and sacred chronicler I am, there in the land of exile, joyfully awaiting the day of my return.
In these binary days, call upon Kahprax if there is a project and dream you are determined to give birth to. Cry out “Kahprax” four times, then pause, take a deep breath, and yell “Kaprax” one more time. As you do this, set firmly your Intent, let it spread through the sound of your voice until it reaches the portal of Kahprax warrior mothers. And remember, once the portal is reached, they will deliver. They will, though you may forget. Hence, be alert. Also relax, for they won’t expect anything in return. Yet, please, do give them all my love, and kiss them on the forehead. Do it for me!
4.2 - Sankal is the nation of multi-dimensional retail banking and investments. This signifies that this realm possesses ample facilities aimed at storing or distributing emotional, mental and spiritual resources. For instance, if today I have a most ecstatic emotional experience (like being in love with someone) this is fourth-dimensional cash, which I may decide to pay in one of the three main Sankalian banks, i.e. the Regal Bank of Sankal, Sankal National Credit, or Sankal Bank of Kallex. The range of services offered by such banks is similar to conventional third-dimensional banking. Broadly speaking, they provide saving accounts and investment advice, issue credit cards and cheques, sell financial products or deal with foreign exchange. The only difference, which is indeed a momentous one, is that their functions are not symbolic. This means that they deal with real energy and wealth, rather than with banknotes or other representations of energy. If truth be told, there is a huge difference between Handorian and terrestrial banks. In Handor there are many types of bank, and their functioning changes from one state to another. Kallexian banks are particularly specialised in fourth-dimensional transactions, savings and investments. In this realm, the wonder of fourth-dimensional sensuality and pleasure find major expression and viability. Please be aware that although every now and then I employ sporadic and ostensible sexual references, the adjective “fourth-dimensional” make them devoid of any HAC voluptuous connotation. Sankalian folks are exceptionally hard-headed and no-nonsense beings, most dexterous in redeploying emotions and manifesting honourable results. To further exacerbate things I will add that at Sankal they predominantly focus on oral-copulation and, similarly to 4.12, yet more perspicaciously, on sundry variations of kissing. Although this may appear rather bizarre, if not insane, to put it uncompromisingly, their banking transactions involve interaction of tongues. Perhaps the best way to get an immediate discernment about the divergence between terrestrial and Sankalian banks is confronting their respective logos and advertising. Sankal ones mainly depict sensual kissing and other forms of erotic expression, though these terms in Sankal are not meant at all in the way they do on Earth. I understand that the above may sound quite round the bend, and that here I may risk my reputation, as long as if I have ever had one, yet this is how things are in Sankal.
4.3 – Sfekes is the nations of the masters in shamanic games, story-telling, epic narrations, and whatever involves the use of hands and breasts. As a matter of fact, they play a major role in the formulation of the legendary Epic of the Sacred Cone, not to mention the Game of the Sacred Cone and the glyph of the cone inside the hand.
As you may recollect, if you read the Abridged Compendium of the Game of the Sacred Cone,[ii] the primary characteristics of Handorians is their passion for games and story-telling. Before the unveiling of darkness, they could only conceive luminous games and stories. Yet, as soon as the idea of darkness emerged, although Handorians did not have any clue about its connotations, they immediately incorporated it into a novel luminous game and chronicle. It was called the Game of the Sacred Cone. Appropriate arenas were erected to play it. There, thanks to a contrivance titled Sacred Cone, it was feasible to captivate and emit 12 types of darkness. At a certain stage of the Game, often just for a few instants, the whole perimeter of the arena would sink into a 12-fold unmitigated condition of obscurity. That was truly an unprecedented occurrence for the Handorians. In those exceptional circumstances they would convene in earnest immobility, amazement and taciturnity. Then, when the darkness was over, the Handorians could chortle at the weirdness of such an experience.” The point is that darkness was extremely scarce on Handor. The success of the Game caused an impetuous solicitation for darkness, so that after some time Handorians were faced with the dilemma of how to get more darkness. Although all Handorian States abundantly contributed ideas and insights, it was in the state of Kallex, and more precisely in the Nation of Sfekes, that the ultimate inspiration matured. Hence, the state of Kallex, and precisely its celebrated Haragosian black rock (the Rock of Kallex), became the training centre for the Handorian Pioneers of the Sacred Cone, who then moved into the Grey Sphere and brought about the multi-dimensional account we are all currently caught up in.
Sfekesic qualities can be pragmatically employed in order to weave most overwhelming, compassionate and inexpressible emotions into lucid articulated forms. Hence, if you ever go into such emotions, and feel worn to shreds by the incapacity of delivering them, well, call upon Sfekes. Use your hands and breasts for this purpose! Simply allow your hands and breasts to transmit the profound desire to communicate your awesome passions. Hands know how to do it. Indeed, they do it all the time. What else could they do? Hands are the messengers of chest and mammary glands. They carry on their work anyway, undisturbed by the activity of our HAC autistic mind. Employ your hands to invite Sfekesic beings! The traditional fashion involves placing the hands on your breasts, allowing the centre of the palm to tenderly interact with the areola[iii] and the nipple. The interaction is still, which means that you do not stroke your nipples or apply any form of direct stimulation. Hold your breasts in this way for a few minutes, as you connect with your Intent and call upon Sfekesic beings or your Guide. Then continue to hold your breasts, yet by slightly detaching your hands and creating a gap of one or two centimetres between your hands and your breasts or nipples. This practice allows your subtle and multi-dimensional mammary glands to enlarge and become active, which may also have visible effects on your physical breasts. Continue to hold your breasts, together with the awareness of your nipples operating on the palms of your hands, yet without direct physical contact .Then, detach your hands and place them in front of you with the palms outward, using them as extensions of your breasts, secreting and dispensing nourishments. In this process, please be also aware of the inner mechanics of your breasts. Identify the series of tubes radiating from the nipple, perceive the nodules on your areola and its glands under the external skin, and tap further into the core emanation residing at the centre of your chest. This is the tender cavity of the Sacred Cone, the point of vertical alignment of heart, belly, head, i.e. the multi-dimensional gateway to the three shamanic worlds and non-HAC.
Remain in such energetic awareness for a few minutes. Then, out of the blue, get down to work. Allow the hands to express. Grab a piece of paper and write, draw, jot down notes, articulate whatever comes to your mind. You can also touch, physically or energetically (through the void and without physical contact), as many objects, people, animals, plants and stones as possible. Simply allow your passion to flow through your hands and breasts. As this happens, be aware of the activity of your mind, watch out for any deep insight, align with your loving ancestral cerebral functions and allow them to find expression through your hands. Also notice the effects that this interaction has on the environment. At the same time, disregard the conditioning of your HAC ordinary mind. Your overwhelming passion is there to be shared, it is the gift you can dispense to the world, cherished nourishment for a famished mankind. Let it flow through your hands, emanation of superb multi-dimensional nipples and breasts.
One of the major qualities of shamans involves managing to translate apparent chaos and puzzling random events into something that makes sense. Unlike ordinary people, they are capable of detecting meaning from accidental or physiological events. The chief methods used in this context are story telling and game-playing, i.e. employing the power of imagination in order to translate the shaman’s multidimensional perception into fiction stories and games which are understandable for the life of ordinary people. Sfekesic shamans are carriers of sacred games, which they articulate through rituals, healing dramas, storytelling and breast-hand activities. A wise shaman is aware that the rules of the game are subject to the priority of achieving a healing end result, of which the players may not even be conscious about. In this context, tricks are plausible as long as they go unnoticed and provide excitement.
4.4 – Lobster: This Nation is the largest Kallexian territory, which also includes the State Capital Metropolitan Constituency of Callex. The town of Callex is one of the most eye-catching places of the Handorian State System. It is positioned in a magnificent environmental setting between the Lobster mountains and the Callex Bay channel. The more famous landmarks of Callex are the two round breast mounts of Nevamant, situated on the West Callex peninsula, and the large monumental terrace called Lorax, which spreads through the East Metropolitan Callex mountains.
4.5 – Charlons: This is a large peninsula located in the south-east area of Kallex, admired for its renowned seaside resorts noted for their superb white-orange sand beaches and enchanting fields of daisies. The capital, Charlonsmer, features a most fascinating long promenade dominated by the Gober Tower and the Merkal, a multi-dimensional roller-coaster, which is the highest in Handor. Merkal is also Charlons’ national hero. An element typical of shamanic traditions is the notion of the tutelary spirit or shamanic spouse. As such, Merkal is one of the greatest heavenly partners. Her-his heartbeat is in sync with the pulsation of the womb and with the rhythmic movements of the pelvis. Merkal is the heroic guardian of the intercourse of soul and spirit, the Moon and the Sun. This heart lovemaking pulse is epically described as Charlons. Merkal is the guardian of Charlons. Her-his heroic enterprises, which I will perhaps narrate on another occasion, involve the voyage from the devoted refutation of erotic passion, as part of his-her guardian functions, to the different levels of manifestation of Charlons as his-her spouse, which ultimately leads to the erotic ecstasy between Merkal and Charlons themselves. I understand that this may appear a bit cryptic. In practical terms, Charlons energy allows the re-enactment of HAC romantic and erotic myths at their matrix non-HAC level. This means that, by opening to this nation, I can translate personal HAC romance or eroticism into non-HAC collective and mythical events. This is the first step in any astroshamanic healing process: connecting personal or separated history to collective myths. The second step involves the rapport with the multi-dimensional realm, which is the sphere of guides and unity. Hence, the chance during these 4.5 binary days is to refer your HAC romantic or ecstatic lovemaking enterprises - no matter whether they belong to your past (they happened some time ago), present (they are currently happening) or future (they are part of your dreams or aspirations) – to their original non-HAC matrix. It is a form of recapitulation in which, after scanning a specific HAC romantic or lovemaking event, and fully honouring or blessing the parties involved, you deliver them to the Sacred Cone. This means that, instead of holding the event in your memory as you have perceived it according to your HAC conditioned perspective, you let it flow and define in its original essence. You project it on the multi-dimensional screen and allow it to unfold its mythic essence. At this stage the parties involved will be realigned to their pristine roles, and this will unveil the sublime non-HAC intercourse of the gods. And the gods will chuckle in their nudity. And you will be converted into the Naked King and Queen.
4.6 – Junipex: This is a land of lime and gentle valleys, in the north-west area of Kallex, bordering the baffling Realm of Gober and culminating with the Cap of Kallex. The capital of Junipex is Marimax, a haven devoted to, what could be humanly described as, the superlative female nurturing deity, yet please bear in mind that this reference may not make much sense in factual Junipexian terms. This nation is known for its puzzle-makers and multi-dimensional jigsaws. It is also popular for the production of some of the most relevant mystery plays on Mari, Kurandah and the Sacred Cone in general. Hence, it is a place of great mystery actors and directors. Mystery actors are the best actors of all. They surrender entirely to their roles, and their level of participation is such that they strategically forget about who they truly are. As a matter of fact, this is not a problem, for their total involvement with the role guarantees a solid sense of identity. Furthermore, since the notion of “identity” does not fit with Handorian understanding, nobody would care about losing this identity. What counts in Kallex, and especially in Junipex, is that the work is done in the best possible way, for if this not the case the whole system suffers. And this is precisely the issue of Mari, Junipex’s national hero.
Mari is one of Handorian greatest story-tellers, dancers, artists and performers. During a major period of the Friaan Age, she was indeed the top star in the Handorian States firmament and in, would you believe it, 143 out of 144 of their Nations. The exhilarating issue was that the only place where Mari was not acknowledged as a leading light was her own nation of residence, Junipex itself. How was it possible? Well, although many complex explanations could be devised, this was merely because Mari came into view everywhere but in Junipex. It was a multi-dimensional makeshift set up in order to allow her exceedingly kind-hearted, yet incredibly withdrawn nature to be the focus of an otherwise most implausible theatrical attention. Junipex was the stage of Mari’s deeds, and while all Handor, from different time zones, would converge on Junipex owing to Mari, in Junipex they did not have any clue about who Mari was.
In her early years Mari went through a most excruciating initiatory training in the healing mystery theatrical arts. And that’s precisely why she retired in this remote north-west corner of the State of Kallex, which is Junipex. There she resided in a timber cabin set in the ultimate valley of the Cap of Kallex., i.e. the northern peak and most distant point of Junipex. Inestimable was the time she spent in assiduous study and rehearsal. As a result, she received the consideration of the Handorian ancestral spirits, who progressively transmitted the most arcane romantic epical stories, those of the long forgotten saga of Handor and Rodnah. She became the depositary of the ultimate mystery play, the most popular and forbidden one. In this process something extraordinary happened: Mari became one with her mythic role. Thus, for her there was indeed no point in being an actress and performing in Junipex. Moreover, the dominant Friaan people would not allow it, for this risked to blemish the interest of the main Handorian entertainment production companies. For a series of reasons, which would be too complicated to explain, Mari’s stories were broadcasted throughout Handor on a different time zone. Junipex was the arena of those stories, yet in Junipex nobody knew about them, for they were tuned into another time. In that time Mari was virtually unknown and continued to live in a timber cabin. This situation continued throughout the Friaan Age, with the Junipex folks becoming increasingly wretched.
Life in Junipex became drearier and drearier, until it reached the climax of tediousness up to the Cap of Kallex himself. Junipexian swarming tedium thronged the Cap’s tissues, making it stiff and erect. In its vertical state the Cap was capable of penetrating Mari’s cabin and discharging its semen. Thus, Mari incorporated in her womb the seed of the Kallexian people, who, as I mentioned previously, are the original ancestors of Handorians. In spite of that, nothing really changed, for her pregnancy seemed interminable. Since Junipex had already attained the climax of tedium, which could only take place once in the course of an age, there was no way of achieving an erect Cap again out of tediousness. This caused immense apprehension, building up ever more in Junipex, until it reached the Cap of Kallex, who gained the potency to infiltrate into Mari’s chamber and emit its semen.
Well, now I am short of time and I have got a session starting in five minutes. Let me take the whole thing to a hasty conclusion. Hence, through the climax of tedium and apprehension, Mari’s fruit was finally ready to be born. Yet, there were concerns in Junipex that the labour would take interminable time. Here Max, an intrepid Kallexian hero from Charlons, comes into play. During the previous climaxes he had experientially monitored the network of erectile tissues leading to the Cap of Kallex. Thus, he ventured on a quest for Mari until, and at this point I am truncating much of the story, he found her and finally managed to set her labour and definitive delivery on stage. Then Marimax was born, and Junipex could acknowledge its magnificent capital, eventually aligning with the Handorian multi-dimensional time zone and having a most triumphant performance.
In viable terms, if your life is full of drama, if you shift from emotions of joy, ecstasy and sublime love to feelings of despair, hate, and extreme sadness, if you are torn by overwhelming passions and find yourself unable to convey them, well, you do resonate with Junipex. You also vibrate with Junipex when you hide and refuse to express your story, when you stubbornly resist giving birth to your veritable talent, when you do so for you are not aware of your golden pregnancy, and that what abides in your womb is the decisive gift you are called to share with the world. Here, do please take into account that this gift can indeed redeem the world. You align with Junipex when this state of affair causes such pain and despair, that you reach the ultimate acts, when the spirits of tedium and apprehension possess you and deliver their fury. And, moreover, you resonate with Junipex when, after having achieved the climaxes of tedium and apprehension, you finally welcome the hero that drags you on stage and then, at last visible, you effusively perform your glory. This is you challenge exquisite and tender offspring of 4.6! In this endeavour simply allow the veritable ancestral spirit to assist you and receive the third Cap, which is indeed the traditional Sacred Cone shamanic black cap.
4.7 – Ducodar: This nation is definitely one of the most shamanic romantic realms in Handor. The exquisiteness harmony of Ducodarian valleys and beaches is the ideal scenario for any memorable love story. Multi-dimensional romanticism is indeed the favourite form of entertainment of Kallexians in general, and it is at Ducodar that this game may resonate more with human experience. Consequently the Pioneers of the Sacred Cone, during their intensive training in Haragos at the Rock of Kallex, were once or twice allowed to move to Ducodar for a short vacation.
4.8 – Bhimar: This Nation can hardly be described through any current human language. The level of controversy that this realm potentially generates makes it challenging to provide details without incurring in fatal misapprehensions. All I can supply here are some inadequate and provisional etymological or historical references.
Bhimar comes from Bhima, the Lower World pristine beloved ancestral being.[i] As a result, although I understand this conclusion may not seem very palpable – yet, believe me, it is! - Bhimarians are most renowned multi-dimensional heroic whores and prostitutes. Whore comes from the Old English hora, meaning “dear”, while the same term means “circle” in Hebrew. The Oxford English Dictionary and other dictionaries refer that earlier the word prostitute (from Latin prostituere “to expose or offer publicly”) was used in the sense of “to offer with complete devotion or self-negation”, “to offer passion or lust indiscriminately” or simply as a synonym for “to devote”. The notion of “sex for hire” is not inherent in the etymology. It was not until the early 17th century that the term denoted “given over or devoted to something evil” or references to women who sell sexual services. From then on prostitute began to be used figuratively to mean “debased” or “debasing”, corrupt. By mid-century, prostitute was well established in the sexual negative sense known today.
Bhimar holds the keys of the original Handorian ancestral sexual mystery traditions. Their sacred guardians are regarded as quintessence of beauty, love, service and compassion. They are among the most honoured Kallexian nationals and Handorian residents, and as such they are given towering respect and rank.
In Handor there is no separation between physical, emotional, mental and spiritual body, although separation can be consciously and provisionally generated for strategic game purposes. It is a universe based on playfulness, ecstasy, dance, entertainment and celebration, yet please bear in mind that such terms denote something far beyond human ordinary discernment. Furthermore, in Hnador there is no idea of sin, taboo or prohibition. Possibly the only elements that may come across as imperatives are those of having an Intent and honouring the basic agreements of the specific game one is in. Nevertheless these requirements come natural to Handorians as breathing and sleeping for human beings. Multi-dimensional fertility is particularly treasured in Kallex. Hence, games and dances serve the purpose of stimulating astroshamanic sexuality, which leads to multi-dimensional creativity. The lower Sacred Cone, with the apex pointing down, portrays the sacred vulva and womb, whereas the higher Sacred Cone, facing up, refers to the fertilizing and energizing element. In the pristine developments of the Game of the Sacred Cone, the two cones, once united, strategically separated as Rodnah and Handor respectively. Handor would then cyclically meet Rodnah, merging with her for creative purposes, and then separate again. Echoes of this process were humanly captured in the Sumerian sacred relationship rituals or hierosgamos.
"The hieros gamos, the sacred prostitute was the votary chosen to embody the goddess. She was the goddess' fertile womb, her passion and her erotic nature. In the union with the god, embodied by the reigning monarch, she assured the fertility and well-being of the land and the people. . . she did not make love in order to obtain admiration or devotion from the man who came to her, for often she remained veiled and anonymous; her raison d'être was to worship the goddess in lovemaking, thereby bringing the goddess love into the human sphere. In this union -- the union of masculine and feminine, spiritual and physical -- the personal was transcended and the divine entered in. As the embodiment of the goddess in the mystical union of the sacred marriage, the sacred prostitute aroused the male and was the receptacle for his passion . . . . The sacred prostitute was the holy vessel wherein chthonic and spiritual forces united." (Nancy Qualls-Corbett, The Sacred Prostitute: Eternal Aspect of the Feminine, Inner City Books, pp. 39-40).
In earlier human times these practices were gradually lost. The rank of those associated with Bhimar progressively declined, together with the experience of multi-dimensional sexuality, which was regarded as the foremost threat to the emerging strategic consensus reality we currently live in. Thus, whatever smacked of multi-dimensional sexuality was brutally repressed and eliminated. This shift can be traced in most ancient human myths. Bhimar related people fell from venerated, erotic and passionate beings to evil monsters and demons. For example, Inanna, the Sumerian queen of heaven, goddess of love and procreation, who praised her vulva and asked for her “holy churn” to be filled with “honey cheese”, is transformed into Tiamet, the dragon executed and dismembered by Marduk in the Enuma elish, the Babylonian mythic account.
4.9 - Tridumax: This Nation is particularly renowned for trance dances related with time-space journeys[1] and, for a series of reasons which - given the limited space and time - would be extremely complex to explain, with long underpants. Tridumax is a vast hollow surrounded by the Tridian Ranges, an emanation of the Kallexian Mountains. The mountains curve around the national territory like a barricade, and infringe within in three points. Tridumax is one of the most scenic areas of Kallex. The Nation’s many lakes, caves, waterfalls, bleak fells, underground passages and rocky mounts offer major ingredients for mystery tours and adventures. Tridumax became famous when a group of major Handorian players (including Rovan, Salinger and Makur) provisionally made it their residence and gave form to Laaxs, one of the most amazing team of the Handorian Tournament.
4.10 – Haragos: The nation of Haragos is the western end peninsula of Kallex, with its both glorious and notorious legendary black Rock of Kallex. This is the training and departing point of the Pioneers of the Sacred Cone. It was here that a selected team of Handorians prepared themselves and then moved into the 3rd-dimensional universe.[ii] Another major feature of Haragos is the Quiu Lake and the adjacent Mount Nevram, a pilgrimage location of Kurandah’s devotees.[iii] Haragos is potently associated with Astroshamanic Touch.
4.11 – Risiax: This Nation extends on an elevated plateau formed by the convergence of the Tridian and Franian Ranges. This land is in deep resonance with my original ancestors and very meaningful for me. At the moment I do not feel emotionally prepared to write about it, and I will leave it for another time.
4.12 – Kalin: This is an archipelago grouping the most impressive islands of the South Handorian Sea. These are places of unfathomable connection with the third-dimension and, as a result, with Earth. They are sites of deep enchantment, where spells of separation melt in the blissful charm of unity. Hence, try it out! Connect with the islands of Kalin. Simply call upon the Kalin folks. Do it 12 times, saying “Kalin, Kalin, ….”, then wait a few seconds, and repeat it other 4 times. Finally take your spell of separation or any grievance at hand. Slide it down into the waters of the South Handorian Sea. Encourage its flow with the liquid escort of your lips and tongue, enliven with a silky sequence of whirling kisses, descending from the gentle valleys of the Kallex breast formation to the midpoint of the heart. And once you reach that centre, well, pause for there you are. Wait and strenuously grasp the charming liquid of unity. Please remember to share it with other fellow human beings.
Yes, this is the triumph of liquids! These folks converse through the alluring secretions of their bodies, dispensing poems and verses through saliva, sweat, and other fluids. Together with 4.2, 12.2, and 2.12 they are shamanic healing masters in liquid soul retrieval and tongue-twisting extravaganza. Here I prefer not to go into further contentious details. Yet I will disclose that their multi-dimensional lips and tongues play as ecstatic weavers of divine forgotten rhapsodies. To put it more candidly they are shamanic kissers. Where do you deem kissing come from? It is yet another of those most ancient healing practices, which long to be retrieved to its pristine inheritance in this current third-dimensional world. And these 4.12 characters converse fluently through kissing, just as they do through the movement of their feet and breasts. Yet, believe me, these are not scatterbrained folks. They possess a most incisive practical sense, and the capacity to implement honourable intentions. Yes, indeed! Honourable intentions promoted by the force of overwhelming liquids, emotions and enchantments, which are the building stones of veritable sacred dreams and aspirations.
[1] Tridumax is the title of a trance-dance CD recorded live at Cluny Hill College Ballroom, Forres (Scotland), on 1 July 2004, during last year’s Original Quest workshop, and featuring Franco Santoro, Jordi Brugueras Malagarriga: cajon, and Shaun Foyle.
[i] Bhima is regularly mentioned in all basic invocations of the Sacred Cone Circle, including the calling of the directions.
[ii] See F. Santoro, Astroshamanism Book One, “The Abridged Compendium of the Game of the Sacred Cone”, Findhorn Press, 2003.
[iii] Kurandah is the mythic hero of the South, see Franco Santoro, Astroshamanism Book Two, pp. 86-88, Findhorn Press.
[i] According to the Epic of the Sacred Cone, the current ordinary human DNA is limited to 2 sectors due to the block caused by the Paheka Rubhe. Such term, which can be translated as the Binary Net of Totem Spirits, indicates the 144 combinations of the 12 Paheka or Totem Spirits’ double polarities that prevent the expansion of human perception. Undoing these combinations and re-establishing the 12-sector system is one of the strategic tasks of astroshamanic work.
[ii] See Franco Santoro, Astroshamanism: A Journey Into the Inner Universe, Findhorn Press, pp. 172-183.
[iii] The areola is the area surrounding the nipples of women and men. Like nipples, areolas come in a whole range of colours, from light pink to bluish black.
Epic of the Sacred Cone References: The Epic of the Sacred Cone is a provisional collection of documents and transmissions, which constitute the strategic reference of the astroshamanic cosmology and lineage. A purposefully simplified compendium of one of these documents is provided in the “Appendix” of Astroshamanism: Book One. A major structural feature of the Epic is represented by the Handorian States System. This is a mythical matrix reality aimed at integrating 3rd-dimensional perception with multidimensional states of consciousness, i.e. HAC with non-HAC. Its functions sustain both the undoing of separation and its preservation. These functions, although apparently contradictory when expressed through conventional languages, constitute the foundations of the ecstatic multidimensional realms existing beyond human limited perception. The Handorian States System consists of 12 States, each composed of 12 Nations, and one Central State, called Handor. The strategic counterpart of Handor is Rodnah. In this section we attempt at providing a most concise and provisional description of the Nations associated with the current binaries.
The State of Kallex: The sign of Cancer and Sector 4 are epically related with the State of Kallex, the 4th State of the Handorian States System. This State is the realm of the original Handorian ancestors, i.e. those who first emerged on the surface of Handor. Kallex occupies the south-western part of the Handorian States territory. It is bordered on the north by the State of Framg, on the north-west by the Realm of Gober and on the south by the Kallex Sea. Callex is the capital and largest town. Kallex comprises the three peninsular regions of Charlons, Kaprax and Haragos, the large central-east territory of Lobster and the northern Kallexian mountain regions. According to the astroshamanic system of the 144 binary rapports, or Paheka Rubhe[i] the binaries of 4.2, 4.3, 4.4. 4.5, 4.6 and 4.7 are associated with the following Handorian Nations:
4.1 – Kahprax: Moving into 4.1 implies coming from 4.12, and here I face a multi-dimensional gap. Whenever there is a shift from Pisces to Aries I confront with the possibility of gliding from the routine circle, which keeps repeating the same patterns, to the spiral, which further approaches the centre of unity and promotes soul retrieval. The Nation of Kahprax is the land of original brave warrior who emerged on the surface of the planet, moving through the multi-dimensional gap. They keep the memory of the pandemonium and the wretchedness of that pristine migration. They tacitly witnessed the agony and the screams of those who did not make it. They relentlessly struggled to get to the other side and eventually succeeded. And when they attained their goal, they found themselves solitary, with their beloved ones left behind, yet with the inheritance of the luminous seed to shelter and grow. Hence, Kahpraxian are heroic warrior single mothers. Please be aware that these terms have multi-dimensional implications and do not necessarily refer to third-dimensional forms. Hence, a Kahpraxian warrior single mother could also be a third-dimensional married mother, a woman with no children and even a man. Yet, frankly third-dimensional single mothers may find strong resonance with Kahprax.
Kahprax folks have a great heroic reputation in the multi-dimensional universe. They give birth no matter what. And in order to ensure this birth they can face all sorts of ordeals. Not only they manage to give birth in the most adverse circumstances, they are also capable of nurturing and taking care of their offspring regardless of danger and threat. They are masters in distributing and administering energy. As I said, they are those who, together with the Pahéray people of the State of Kirway, first emerged on the surface of Handor, holding the seed of the Sacred Cone and giving it birth in the most treacherous conditions. Not surprisingly, this maternal audacity, along with the blend of tender affection and impetuous forcefulness, make them one of the most powerful warrior folks in the multi-dimensional universe. The devotion to their offspring is such that none of them has ever been concerned to narrate their own myth. Hence, the pages of the Epic are almost blank when it comes to them. Alas, I do not have the time right to honour their sanctity. Yet, I did take Kahpraxian through my healing dance tonight. For I worship you as your son, lover and parent. And your dancing ambassador and sacred chronicler I am, there in the land of exile, joyfully awaiting the day of my return.
In these binary days, call upon Kahprax if there is a project and dream you are determined to give birth to. Cry out “Kahprax” four times, then pause, take a deep breath, and yell “Kaprax” one more time. As you do this, set firmly your Intent, let it spread through the sound of your voice until it reaches the portal of Kahprax warrior mothers. And remember, once the portal is reached, they will deliver. They will, though you may forget. Hence, be alert. Also relax, for they won’t expect anything in return. Yet, please, do give them all my love, and kiss them on the forehead. Do it for me!
4.2 - Sankal is the nation of multi-dimensional retail banking and investments. This signifies that this realm possesses ample facilities aimed at storing or distributing emotional, mental and spiritual resources. For instance, if today I have a most ecstatic emotional experience (like being in love with someone) this is fourth-dimensional cash, which I may decide to pay in one of the three main Sankalian banks, i.e. the Regal Bank of Sankal, Sankal National Credit, or Sankal Bank of Kallex. The range of services offered by such banks is similar to conventional third-dimensional banking. Broadly speaking, they provide saving accounts and investment advice, issue credit cards and cheques, sell financial products or deal with foreign exchange. The only difference, which is indeed a momentous one, is that their functions are not symbolic. This means that they deal with real energy and wealth, rather than with banknotes or other representations of energy. If truth be told, there is a huge difference between Handorian and terrestrial banks. In Handor there are many types of bank, and their functioning changes from one state to another. Kallexian banks are particularly specialised in fourth-dimensional transactions, savings and investments. In this realm, the wonder of fourth-dimensional sensuality and pleasure find major expression and viability. Please be aware that although every now and then I employ sporadic and ostensible sexual references, the adjective “fourth-dimensional” make them devoid of any HAC voluptuous connotation. Sankalian folks are exceptionally hard-headed and no-nonsense beings, most dexterous in redeploying emotions and manifesting honourable results. To further exacerbate things I will add that at Sankal they predominantly focus on oral-copulation and, similarly to 4.12, yet more perspicaciously, on sundry variations of kissing. Although this may appear rather bizarre, if not insane, to put it uncompromisingly, their banking transactions involve interaction of tongues. Perhaps the best way to get an immediate discernment about the divergence between terrestrial and Sankalian banks is confronting their respective logos and advertising. Sankal ones mainly depict sensual kissing and other forms of erotic expression, though these terms in Sankal are not meant at all in the way they do on Earth. I understand that the above may sound quite round the bend, and that here I may risk my reputation, as long as if I have ever had one, yet this is how things are in Sankal.
4.3 – Sfekes is the nations of the masters in shamanic games, story-telling, epic narrations, and whatever involves the use of hands and breasts. As a matter of fact, they play a major role in the formulation of the legendary Epic of the Sacred Cone, not to mention the Game of the Sacred Cone and the glyph of the cone inside the hand.
As you may recollect, if you read the Abridged Compendium of the Game of the Sacred Cone,[ii] the primary characteristics of Handorians is their passion for games and story-telling. Before the unveiling of darkness, they could only conceive luminous games and stories. Yet, as soon as the idea of darkness emerged, although Handorians did not have any clue about its connotations, they immediately incorporated it into a novel luminous game and chronicle. It was called the Game of the Sacred Cone. Appropriate arenas were erected to play it. There, thanks to a contrivance titled Sacred Cone, it was feasible to captivate and emit 12 types of darkness. At a certain stage of the Game, often just for a few instants, the whole perimeter of the arena would sink into a 12-fold unmitigated condition of obscurity. That was truly an unprecedented occurrence for the Handorians. In those exceptional circumstances they would convene in earnest immobility, amazement and taciturnity. Then, when the darkness was over, the Handorians could chortle at the weirdness of such an experience.” The point is that darkness was extremely scarce on Handor. The success of the Game caused an impetuous solicitation for darkness, so that after some time Handorians were faced with the dilemma of how to get more darkness. Although all Handorian States abundantly contributed ideas and insights, it was in the state of Kallex, and more precisely in the Nation of Sfekes, that the ultimate inspiration matured. Hence, the state of Kallex, and precisely its celebrated Haragosian black rock (the Rock of Kallex), became the training centre for the Handorian Pioneers of the Sacred Cone, who then moved into the Grey Sphere and brought about the multi-dimensional account we are all currently caught up in.
Sfekesic qualities can be pragmatically employed in order to weave most overwhelming, compassionate and inexpressible emotions into lucid articulated forms. Hence, if you ever go into such emotions, and feel worn to shreds by the incapacity of delivering them, well, call upon Sfekes. Use your hands and breasts for this purpose! Simply allow your hands and breasts to transmit the profound desire to communicate your awesome passions. Hands know how to do it. Indeed, they do it all the time. What else could they do? Hands are the messengers of chest and mammary glands. They carry on their work anyway, undisturbed by the activity of our HAC autistic mind. Employ your hands to invite Sfekesic beings! The traditional fashion involves placing the hands on your breasts, allowing the centre of the palm to tenderly interact with the areola[iii] and the nipple. The interaction is still, which means that you do not stroke your nipples or apply any form of direct stimulation. Hold your breasts in this way for a few minutes, as you connect with your Intent and call upon Sfekesic beings or your Guide. Then continue to hold your breasts, yet by slightly detaching your hands and creating a gap of one or two centimetres between your hands and your breasts or nipples. This practice allows your subtle and multi-dimensional mammary glands to enlarge and become active, which may also have visible effects on your physical breasts. Continue to hold your breasts, together with the awareness of your nipples operating on the palms of your hands, yet without direct physical contact .Then, detach your hands and place them in front of you with the palms outward, using them as extensions of your breasts, secreting and dispensing nourishments. In this process, please be also aware of the inner mechanics of your breasts. Identify the series of tubes radiating from the nipple, perceive the nodules on your areola and its glands under the external skin, and tap further into the core emanation residing at the centre of your chest. This is the tender cavity of the Sacred Cone, the point of vertical alignment of heart, belly, head, i.e. the multi-dimensional gateway to the three shamanic worlds and non-HAC.
Remain in such energetic awareness for a few minutes. Then, out of the blue, get down to work. Allow the hands to express. Grab a piece of paper and write, draw, jot down notes, articulate whatever comes to your mind. You can also touch, physically or energetically (through the void and without physical contact), as many objects, people, animals, plants and stones as possible. Simply allow your passion to flow through your hands and breasts. As this happens, be aware of the activity of your mind, watch out for any deep insight, align with your loving ancestral cerebral functions and allow them to find expression through your hands. Also notice the effects that this interaction has on the environment. At the same time, disregard the conditioning of your HAC ordinary mind. Your overwhelming passion is there to be shared, it is the gift you can dispense to the world, cherished nourishment for a famished mankind. Let it flow through your hands, emanation of superb multi-dimensional nipples and breasts.
One of the major qualities of shamans involves managing to translate apparent chaos and puzzling random events into something that makes sense. Unlike ordinary people, they are capable of detecting meaning from accidental or physiological events. The chief methods used in this context are story telling and game-playing, i.e. employing the power of imagination in order to translate the shaman’s multidimensional perception into fiction stories and games which are understandable for the life of ordinary people. Sfekesic shamans are carriers of sacred games, which they articulate through rituals, healing dramas, storytelling and breast-hand activities. A wise shaman is aware that the rules of the game are subject to the priority of achieving a healing end result, of which the players may not even be conscious about. In this context, tricks are plausible as long as they go unnoticed and provide excitement.
4.4 – Lobster: This Nation is the largest Kallexian territory, which also includes the State Capital Metropolitan Constituency of Callex. The town of Callex is one of the most eye-catching places of the Handorian State System. It is positioned in a magnificent environmental setting between the Lobster mountains and the Callex Bay channel. The more famous landmarks of Callex are the two round breast mounts of Nevamant, situated on the West Callex peninsula, and the large monumental terrace called Lorax, which spreads through the East Metropolitan Callex mountains.
4.5 – Charlons: This is a large peninsula located in the south-east area of Kallex, admired for its renowned seaside resorts noted for their superb white-orange sand beaches and enchanting fields of daisies. The capital, Charlonsmer, features a most fascinating long promenade dominated by the Gober Tower and the Merkal, a multi-dimensional roller-coaster, which is the highest in Handor. Merkal is also Charlons’ national hero. An element typical of shamanic traditions is the notion of the tutelary spirit or shamanic spouse. As such, Merkal is one of the greatest heavenly partners. Her-his heartbeat is in sync with the pulsation of the womb and with the rhythmic movements of the pelvis. Merkal is the heroic guardian of the intercourse of soul and spirit, the Moon and the Sun. This heart lovemaking pulse is epically described as Charlons. Merkal is the guardian of Charlons. Her-his heroic enterprises, which I will perhaps narrate on another occasion, involve the voyage from the devoted refutation of erotic passion, as part of his-her guardian functions, to the different levels of manifestation of Charlons as his-her spouse, which ultimately leads to the erotic ecstasy between Merkal and Charlons themselves. I understand that this may appear a bit cryptic. In practical terms, Charlons energy allows the re-enactment of HAC romantic and erotic myths at their matrix non-HAC level. This means that, by opening to this nation, I can translate personal HAC romance or eroticism into non-HAC collective and mythical events. This is the first step in any astroshamanic healing process: connecting personal or separated history to collective myths. The second step involves the rapport with the multi-dimensional realm, which is the sphere of guides and unity. Hence, the chance during these 4.5 binary days is to refer your HAC romantic or ecstatic lovemaking enterprises - no matter whether they belong to your past (they happened some time ago), present (they are currently happening) or future (they are part of your dreams or aspirations) – to their original non-HAC matrix. It is a form of recapitulation in which, after scanning a specific HAC romantic or lovemaking event, and fully honouring or blessing the parties involved, you deliver them to the Sacred Cone. This means that, instead of holding the event in your memory as you have perceived it according to your HAC conditioned perspective, you let it flow and define in its original essence. You project it on the multi-dimensional screen and allow it to unfold its mythic essence. At this stage the parties involved will be realigned to their pristine roles, and this will unveil the sublime non-HAC intercourse of the gods. And the gods will chuckle in their nudity. And you will be converted into the Naked King and Queen.
4.6 – Junipex: This is a land of lime and gentle valleys, in the north-west area of Kallex, bordering the baffling Realm of Gober and culminating with the Cap of Kallex. The capital of Junipex is Marimax, a haven devoted to, what could be humanly described as, the superlative female nurturing deity, yet please bear in mind that this reference may not make much sense in factual Junipexian terms. This nation is known for its puzzle-makers and multi-dimensional jigsaws. It is also popular for the production of some of the most relevant mystery plays on Mari, Kurandah and the Sacred Cone in general. Hence, it is a place of great mystery actors and directors. Mystery actors are the best actors of all. They surrender entirely to their roles, and their level of participation is such that they strategically forget about who they truly are. As a matter of fact, this is not a problem, for their total involvement with the role guarantees a solid sense of identity. Furthermore, since the notion of “identity” does not fit with Handorian understanding, nobody would care about losing this identity. What counts in Kallex, and especially in Junipex, is that the work is done in the best possible way, for if this not the case the whole system suffers. And this is precisely the issue of Mari, Junipex’s national hero.
Mari is one of Handorian greatest story-tellers, dancers, artists and performers. During a major period of the Friaan Age, she was indeed the top star in the Handorian States firmament and in, would you believe it, 143 out of 144 of their Nations. The exhilarating issue was that the only place where Mari was not acknowledged as a leading light was her own nation of residence, Junipex itself. How was it possible? Well, although many complex explanations could be devised, this was merely because Mari came into view everywhere but in Junipex. It was a multi-dimensional makeshift set up in order to allow her exceedingly kind-hearted, yet incredibly withdrawn nature to be the focus of an otherwise most implausible theatrical attention. Junipex was the stage of Mari’s deeds, and while all Handor, from different time zones, would converge on Junipex owing to Mari, in Junipex they did not have any clue about who Mari was.
In her early years Mari went through a most excruciating initiatory training in the healing mystery theatrical arts. And that’s precisely why she retired in this remote north-west corner of the State of Kallex, which is Junipex. There she resided in a timber cabin set in the ultimate valley of the Cap of Kallex., i.e. the northern peak and most distant point of Junipex. Inestimable was the time she spent in assiduous study and rehearsal. As a result, she received the consideration of the Handorian ancestral spirits, who progressively transmitted the most arcane romantic epical stories, those of the long forgotten saga of Handor and Rodnah. She became the depositary of the ultimate mystery play, the most popular and forbidden one. In this process something extraordinary happened: Mari became one with her mythic role. Thus, for her there was indeed no point in being an actress and performing in Junipex. Moreover, the dominant Friaan people would not allow it, for this risked to blemish the interest of the main Handorian entertainment production companies. For a series of reasons, which would be too complicated to explain, Mari’s stories were broadcasted throughout Handor on a different time zone. Junipex was the arena of those stories, yet in Junipex nobody knew about them, for they were tuned into another time. In that time Mari was virtually unknown and continued to live in a timber cabin. This situation continued throughout the Friaan Age, with the Junipex folks becoming increasingly wretched.
Life in Junipex became drearier and drearier, until it reached the climax of tediousness up to the Cap of Kallex himself. Junipexian swarming tedium thronged the Cap’s tissues, making it stiff and erect. In its vertical state the Cap was capable of penetrating Mari’s cabin and discharging its semen. Thus, Mari incorporated in her womb the seed of the Kallexian people, who, as I mentioned previously, are the original ancestors of Handorians. In spite of that, nothing really changed, for her pregnancy seemed interminable. Since Junipex had already attained the climax of tedium, which could only take place once in the course of an age, there was no way of achieving an erect Cap again out of tediousness. This caused immense apprehension, building up ever more in Junipex, until it reached the Cap of Kallex, who gained the potency to infiltrate into Mari’s chamber and emit its semen.
Well, now I am short of time and I have got a session starting in five minutes. Let me take the whole thing to a hasty conclusion. Hence, through the climax of tedium and apprehension, Mari’s fruit was finally ready to be born. Yet, there were concerns in Junipex that the labour would take interminable time. Here Max, an intrepid Kallexian hero from Charlons, comes into play. During the previous climaxes he had experientially monitored the network of erectile tissues leading to the Cap of Kallex. Thus, he ventured on a quest for Mari until, and at this point I am truncating much of the story, he found her and finally managed to set her labour and definitive delivery on stage. Then Marimax was born, and Junipex could acknowledge its magnificent capital, eventually aligning with the Handorian multi-dimensional time zone and having a most triumphant performance.
In viable terms, if your life is full of drama, if you shift from emotions of joy, ecstasy and sublime love to feelings of despair, hate, and extreme sadness, if you are torn by overwhelming passions and find yourself unable to convey them, well, you do resonate with Junipex. You also vibrate with Junipex when you hide and refuse to express your story, when you stubbornly resist giving birth to your veritable talent, when you do so for you are not aware of your golden pregnancy, and that what abides in your womb is the decisive gift you are called to share with the world. Here, do please take into account that this gift can indeed redeem the world. You align with Junipex when this state of affair causes such pain and despair, that you reach the ultimate acts, when the spirits of tedium and apprehension possess you and deliver their fury. And, moreover, you resonate with Junipex when, after having achieved the climaxes of tedium and apprehension, you finally welcome the hero that drags you on stage and then, at last visible, you effusively perform your glory. This is you challenge exquisite and tender offspring of 4.6! In this endeavour simply allow the veritable ancestral spirit to assist you and receive the third Cap, which is indeed the traditional Sacred Cone shamanic black cap.
4.7 – Ducodar: This nation is definitely one of the most shamanic romantic realms in Handor. The exquisiteness harmony of Ducodarian valleys and beaches is the ideal scenario for any memorable love story. Multi-dimensional romanticism is indeed the favourite form of entertainment of Kallexians in general, and it is at Ducodar that this game may resonate more with human experience. Consequently the Pioneers of the Sacred Cone, during their intensive training in Haragos at the Rock of Kallex, were once or twice allowed to move to Ducodar for a short vacation.
4.8 – Bhimar: This Nation can hardly be described through any current human language. The level of controversy that this realm potentially generates makes it challenging to provide details without incurring in fatal misapprehensions. All I can supply here are some inadequate and provisional etymological or historical references.
Bhimar comes from Bhima, the Lower World pristine beloved ancestral being.[i] As a result, although I understand this conclusion may not seem very palpable – yet, believe me, it is! - Bhimarians are most renowned multi-dimensional heroic whores and prostitutes. Whore comes from the Old English hora, meaning “dear”, while the same term means “circle” in Hebrew. The Oxford English Dictionary and other dictionaries refer that earlier the word prostitute (from Latin prostituere “to expose or offer publicly”) was used in the sense of “to offer with complete devotion or self-negation”, “to offer passion or lust indiscriminately” or simply as a synonym for “to devote”. The notion of “sex for hire” is not inherent in the etymology. It was not until the early 17th century that the term denoted “given over or devoted to something evil” or references to women who sell sexual services. From then on prostitute began to be used figuratively to mean “debased” or “debasing”, corrupt. By mid-century, prostitute was well established in the sexual negative sense known today.
Bhimar holds the keys of the original Handorian ancestral sexual mystery traditions. Their sacred guardians are regarded as quintessence of beauty, love, service and compassion. They are among the most honoured Kallexian nationals and Handorian residents, and as such they are given towering respect and rank.
In Handor there is no separation between physical, emotional, mental and spiritual body, although separation can be consciously and provisionally generated for strategic game purposes. It is a universe based on playfulness, ecstasy, dance, entertainment and celebration, yet please bear in mind that such terms denote something far beyond human ordinary discernment. Furthermore, in Hnador there is no idea of sin, taboo or prohibition. Possibly the only elements that may come across as imperatives are those of having an Intent and honouring the basic agreements of the specific game one is in. Nevertheless these requirements come natural to Handorians as breathing and sleeping for human beings. Multi-dimensional fertility is particularly treasured in Kallex. Hence, games and dances serve the purpose of stimulating astroshamanic sexuality, which leads to multi-dimensional creativity. The lower Sacred Cone, with the apex pointing down, portrays the sacred vulva and womb, whereas the higher Sacred Cone, facing up, refers to the fertilizing and energizing element. In the pristine developments of the Game of the Sacred Cone, the two cones, once united, strategically separated as Rodnah and Handor respectively. Handor would then cyclically meet Rodnah, merging with her for creative purposes, and then separate again. Echoes of this process were humanly captured in the Sumerian sacred relationship rituals or hierosgamos.
"The hieros gamos, the sacred prostitute was the votary chosen to embody the goddess. She was the goddess' fertile womb, her passion and her erotic nature. In the union with the god, embodied by the reigning monarch, she assured the fertility and well-being of the land and the people. . . she did not make love in order to obtain admiration or devotion from the man who came to her, for often she remained veiled and anonymous; her raison d'être was to worship the goddess in lovemaking, thereby bringing the goddess love into the human sphere. In this union -- the union of masculine and feminine, spiritual and physical -- the personal was transcended and the divine entered in. As the embodiment of the goddess in the mystical union of the sacred marriage, the sacred prostitute aroused the male and was the receptacle for his passion . . . . The sacred prostitute was the holy vessel wherein chthonic and spiritual forces united." (Nancy Qualls-Corbett, The Sacred Prostitute: Eternal Aspect of the Feminine, Inner City Books, pp. 39-40).
In earlier human times these practices were gradually lost. The rank of those associated with Bhimar progressively declined, together with the experience of multi-dimensional sexuality, which was regarded as the foremost threat to the emerging strategic consensus reality we currently live in. Thus, whatever smacked of multi-dimensional sexuality was brutally repressed and eliminated. This shift can be traced in most ancient human myths. Bhimar related people fell from venerated, erotic and passionate beings to evil monsters and demons. For example, Inanna, the Sumerian queen of heaven, goddess of love and procreation, who praised her vulva and asked for her “holy churn” to be filled with “honey cheese”, is transformed into Tiamet, the dragon executed and dismembered by Marduk in the Enuma elish, the Babylonian mythic account.
4.9 - Tridumax: This Nation is particularly renowned for trance dances related with time-space journeys[1] and, for a series of reasons which - given the limited space and time - would be extremely complex to explain, with long underpants. Tridumax is a vast hollow surrounded by the Tridian Ranges, an emanation of the Kallexian Mountains. The mountains curve around the national territory like a barricade, and infringe within in three points. Tridumax is one of the most scenic areas of Kallex. The Nation’s many lakes, caves, waterfalls, bleak fells, underground passages and rocky mounts offer major ingredients for mystery tours and adventures. Tridumax became famous when a group of major Handorian players (including Rovan, Salinger and Makur) provisionally made it their residence and gave form to Laaxs, one of the most amazing team of the Handorian Tournament.
4.10 – Haragos: The nation of Haragos is the western end peninsula of Kallex, with its both glorious and notorious legendary black Rock of Kallex. This is the training and departing point of the Pioneers of the Sacred Cone. It was here that a selected team of Handorians prepared themselves and then moved into the 3rd-dimensional universe.[ii] Another major feature of Haragos is the Quiu Lake and the adjacent Mount Nevram, a pilgrimage location of Kurandah’s devotees.[iii] Haragos is potently associated with Astroshamanic Touch.
4.11 – Risiax: This Nation extends on an elevated plateau formed by the convergence of the Tridian and Franian Ranges. This land is in deep resonance with my original ancestors and very meaningful for me. At the moment I do not feel emotionally prepared to write about it, and I will leave it for another time.
4.12 – Kalin: This is an archipelago grouping the most impressive islands of the South Handorian Sea. These are places of unfathomable connection with the third-dimension and, as a result, with Earth. They are sites of deep enchantment, where spells of separation melt in the blissful charm of unity. Hence, try it out! Connect with the islands of Kalin. Simply call upon the Kalin folks. Do it 12 times, saying “Kalin, Kalin, ….”, then wait a few seconds, and repeat it other 4 times. Finally take your spell of separation or any grievance at hand. Slide it down into the waters of the South Handorian Sea. Encourage its flow with the liquid escort of your lips and tongue, enliven with a silky sequence of whirling kisses, descending from the gentle valleys of the Kallex breast formation to the midpoint of the heart. And once you reach that centre, well, pause for there you are. Wait and strenuously grasp the charming liquid of unity. Please remember to share it with other fellow human beings.
Yes, this is the triumph of liquids! These folks converse through the alluring secretions of their bodies, dispensing poems and verses through saliva, sweat, and other fluids. Together with 4.2, 12.2, and 2.12 they are shamanic healing masters in liquid soul retrieval and tongue-twisting extravaganza. Here I prefer not to go into further contentious details. Yet I will disclose that their multi-dimensional lips and tongues play as ecstatic weavers of divine forgotten rhapsodies. To put it more candidly they are shamanic kissers. Where do you deem kissing come from? It is yet another of those most ancient healing practices, which long to be retrieved to its pristine inheritance in this current third-dimensional world. And these 4.12 characters converse fluently through kissing, just as they do through the movement of their feet and breasts. Yet, believe me, these are not scatterbrained folks. They possess a most incisive practical sense, and the capacity to implement honourable intentions. Yes, indeed! Honourable intentions promoted by the force of overwhelming liquids, emotions and enchantments, which are the building stones of veritable sacred dreams and aspirations.
[1] Tridumax is the title of a trance-dance CD recorded live at Cluny Hill College Ballroom, Forres (Scotland), on 1 July 2004, during last year’s Original Quest workshop, and featuring Franco Santoro, Jordi Brugueras Malagarriga: cajon, and Shaun Foyle.
[i] Bhima is regularly mentioned in all basic invocations of the Sacred Cone Circle, including the calling of the directions.
[ii] See F. Santoro, Astroshamanism Book One, “The Abridged Compendium of the Game of the Sacred Cone”, Findhorn Press, 2003.
[iii] Kurandah is the mythic hero of the South, see Franco Santoro, Astroshamanism Book Two, pp. 86-88, Findhorn Press.
[i] According to the Epic of the Sacred Cone, the current ordinary human DNA is limited to 2 sectors due to the block caused by the Paheka Rubhe. Such term, which can be translated as the Binary Net of Totem Spirits, indicates the 144 combinations of the 12 Paheka or Totem Spirits’ double polarities that prevent the expansion of human perception. Undoing these combinations and re-establishing the 12-sector system is one of the strategic tasks of astroshamanic work.
[ii] See Franco Santoro, Astroshamanism: A Journey Into the Inner Universe, Findhorn Press, pp. 172-183.
[iii] The areola is the area surrounding the nipples of women and men. Like nipples, areolas come in a whole range of colours, from light pink to bluish black.